3D Pipeline

3D asset pipeline and target engine status.

decided

Tripo 3D pipeline

Service: Tripo (studio.tripo3d.ai). Samurai: image-to-3D mesh from the approved design sheet → 31,506 quad faces (~63K tris) → texture pass → auto-rig with clean skeleton placement.

Next: decimate 63K to 30K tris, export GLB, import into Horizon Studio.

note: tripo-pipeline · updated 2026-10-05

decided

Horizon Studio status

Target: Meta Horizon Studio. In gradual early access / waitlist as of 2026-10-05; Sebastian joined the creator program. Weekly launch watch runs Mondays.

Confirmed: camera APIs + Monster Hunter-style camera example, custom model import, FBX animation import, AI mesh/texture generation (AssetGen 2.0, animatable characters announced).

Unverified: action-combat netcode reliability, tick rate, melee lag compensation, destruction quality, climbing + animation workflow, physics quality, real-device combat feel, AI character generation output ceiling.

Principal risks: destruction, climbing, animation workflow, physics quality, real-device combat feel. No confirmed standalone export — platform-locked.

note: engine-status · updated 2026-10-05