Player model, souls, and comeback systems.
No character selection, no weapon mixing, no skill trees, no builds. A Style is a complete fixed kit: manifested equipment, attacks, defense, movement, abilities. Start with one Style; later additions are complete new Styles.
note: player-model · updated 2026-10-05
note: core-mechanics · updated 2026-10-05
Tiebreaker for the demon duel. Feeding souls to your demon is the only way it survives the mutual-kill outcome.
Cadence: one soul every 90 seconds. No bank or deposit system.
Open: sequential limited souls vs unlimited recurring spawns vs one rotating active soul; delivery method; whether souls drop on player death; buff magnitude per soul; spawn location rotation.
note: souls · updated 2026-10-05
Numbers, cooldowns, visuals, and interaction with demon death: open.
note: comeback-systems · updated 2026-10-05