Mechanics

Player model, souls, and comeback systems.

locked

Player model: Style

No character selection, no weapon mixing, no skill trees, no builds. A Style is a complete fixed kit: manifested equipment, attacks, defense, movement, abilities. Start with one Style; later additions are complete new Styles.

note: player-model · updated 2026-10-05

locked

Core mechanics

note: core-mechanics · updated 2026-10-05

decided

Souls

Tiebreaker for the demon duel. Feeding souls to your demon is the only way it survives the mutual-kill outcome.

Cadence: one soul every 90 seconds. No bank or deposit system.

Open: sequential limited souls vs unlimited recurring spawns vs one rotating active soul; delivery method; whether souls drop on player death; buff magnitude per soul; spawn location rotation.

note: souls · updated 2026-10-05

decided

Comeback systems

Numbers, cooldowns, visuals, and interaction with demon death: open.

note: comeback-systems · updated 2026-10-05