Economy

Monetization model, Style unlocks, and currency sinks.

decided

Monetization pillars

Core pillar: zero pay-to-win. No weapon or item bought with real currency ever grants a numerical stat advantage.

Cosmetics and skins are pure aesthetic — character, weapons, visual effects — with 0% stat boost.

note: monetization-pillars · updated 2026-10-05

decided

Style unlocks

Every new player picks 1 base Style free at creation.

Additional Styles unlock two ways: in-game playtime/currency earned from matches and challenges, or direct premium purchase (pay-to-skip — the kit is fixed, so no stat advantage).

New Styles launch with a temporary paid Early Access window before becoming earnable in-game.

note: style-unlocks · updated 2026-10-05